this is fake do not think this is what you get in real. if you wanna have this to dont ask me how to do it i just learned from someone
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This is how to play Bejeweled Blitz on Facebook
My goal is to get over a million points in Blitz mode, but so far I haven’t been so lucky.
For freeeeeeeee…. Music is Thunder by The Prodigy. Download Cheat engine from google
And remember to rate and comment! *Views* 1k [X] 2k [X] 3k [X] 5k [X] OVER9000!!!! [X] 10k [X] 25k [ ] 50k [ ] 100k [ ]
How to score 620k points in Bejeweled Blitz. Recorded on Ubuntu Linux 9.04 with istanbul screen recorder. As you can see, my actual record is higher, but I didn’t think of recording the screen then …
My best performance ever in Bejeweled Twist Blitz mode, and I cut some part cause I think I was going to BOOM. Thanks to the speed, coal and the fruit bonus to make this possible to happen.
Me playing Bejeweled Deluxe’s Action mode. NOTE: It took me 4 minutes each to complete levels 10 and 11, and another 4-5 minutes to reach 90000+ on level 12, which explains the huge edit near the end of the video. Bejeweled Deluxe (c) Popcap Games
I play Soooooooooooo many games and it shows me getting points! but it never adds on the score board? Do you why?
Id really appreciate it! Thanks
Update: Please note that this video is of the previous version of the game! popcap have released a new version of Bejeweled Blitz. You can score much higher in the new version, so don’t be surprised if these scores don’t seem spectacular in the new version of the game! This is version 1.5 of my Bejeweled Blitz bot. There are 5 recorded games in this video, sorted by accumulated points (373K to 438K). This is an intermediary version of my bot, halfway through to the near-ideal design I envisioned. It improves upon v1.0 by using a userscript to read the game data, thus not having to recognize the game state by parsing screenshots. This allows it to send commands even while there is text (the initial “GO”, “LEVEL UP” and floating scores) obstructing the screen. It also eliminates the possibility to send a command when the game is not ready to accept user input yet. Note that the userscript is used exclusively to read the game state – it doesn’t change any of the game’s variables. The calculation “engine” hasn’t changed significantly from the last version. Delphi source code and more Bejeweled Blitz stuff here: thecybershadow.net

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