this strategy is to create hypers, create powers, explode hypers, explode powers, and then make moves with the result moves. the benefit of keeping the board ‘move rich’ is that it allows you to create more hypers and powers. so this ends up being explosive heavy. the bots logic only indirectly finds rocks and bombs. it does not do any sort of OCR to know how many moves until a bomb will explode. boom boom bejeweled anyone? www.brains-N-brawn.com
Tag-Archive for » /bj2bot «
May 29th, 2010 | Author: Bejeweled
Category: Bejeweled
| | 11 Comments
May 21st, 2010 | Author: Bejeweled
the strategy here is to execute moves that do the most damage, then moves from the bottom up which might unlock more combos. using the same logic for action also works really good. it actually helps the bot that hyper mode redraws quicker. i could probably tweak my code to react quicker in hyper mode and get better results. because i have sleep logic in the code to allow for the target icon to return to its location after a move is made. else it sometimes gets stuck in a loop thinking the target is in a different location than where it really is. www.brains-N-brawn.com
Category: Bejeweled
| | 13 Comments
